
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

145 create purpledefender right -52 enterWeave invert 180 1.2 4 0 dropsBonus
10 create purpledefender right -52 enterWeave invert 180 1.2 4.2 1
10 create purpledefender right -52 enterWeave invert 180 1.2 4.35 2
10 create purpledefender right -52 enterWeave invert 180 1.2 4.45 3
10 create purpledefender right -52 enterWeave invert 180 1.2 4.5 4
10 create purpledefender right -52 enterWeave invert 180 1.2 4.45 5
10 create purpledefender right -52 enterWeave invert 180 1.2 4.35 6
10 create purpledefender right -52 enterWeave invert 180 1.2 4.2 7
10 create purpledefender right -52 enterWeave invert 180 1.2 4 8 firebullet atPlayer 1000 1000

100 create enemySquidSlowPhoton right 20 SlowBouncyAcrossFire 180 X X X dropsBonus

240 create redCrestDiver right 20 secondWave 0 1.2 6 0 firebullet atPlayer 1000 1000
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 1
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 2
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 3
10 create redCrestDiver right 20 secondWave 0 1.2 6.5 4 dropsBonus
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 5
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 6
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 7
10 create redCrestDiver right 20 secondWave 0 1.2 6 8 firebullet atPlayer 1000 1500 dropsBonus

150 create enemySquidSlowPhoton left 5 SlowBouncyAcrossFire 0 X X X dropsBonus

150 startAttacking

50 create yellowPuffer 45 top yellowPufferPest invert 270 1.0 0 0 

20 waitNumEnemiesAlive 21

10 waitNumEnemiesAliveOfType 1 yellowPuffer

100 create enemySquidSlowPhoton left 10 SlowBouncyAcrossFire 0 X X X dropsBonus

0 create yellowPuffer 16 top yellowPufferPest invert 270 1.0 0 0  dropsBonus



